/****************************************************************************
**
** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the QtCore module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** You may use this file under the terms of the BSD license as follows:
**
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** modification, are permitted provided that the following conditions are
** met:
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**     notice, this list of conditions and the following disclaimer.
**   * Redistributions in binary form must reproduce the above copyright
**     notice, this list of conditions and the following disclaimer in
**     the documentation and/or other materials provided with the
**     distribution.
**   * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names
**     of its contributors may be used to endorse or promote products derived
**     from this software without specific prior written permission.
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**
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****************************************************************************/

#ifndef MAINWIDGET_H
#define MAINWIDGET_H


#include <QGLWidget>
#include <QGLFunctions>
#include <QMatrix4x4>
#include <QQuaternion>
#include <QVector2D>
#include <QBasicTimer>
#include <QGLShaderProgram>
#include "gl_matrix/gl-matrix.h"
#include "shader/shader_program.h"
#include <QMatrix4x4>
#include "base/camera.h"
#include "geometry/mesh.h"
#include "Entity/entity.h"
#include "base/renderdelegate.h"
#include "scene/scene.h"
class GeometryEngine;

class MainWidget : public QGLWidget, protected QGLFunctions
{
    Q_OBJECT
public:
    explicit MainWidget(QWidget *parent = 0,RenderDelegate *delegate = 0);
    ~MainWidget();
protected:
    void mouseMoveEvent(QMouseEvent * e);
    void mousePressEvent(QMouseEvent *e);
    void mouseReleaseEvent(QMouseEvent *e);
    void timerEvent(QTimerEvent *e);
    void keyPressEvent(QKeyEvent *event);
    void keyReleaseEvent(QKeyEvent *event);
    void initializeGL();
    void resizeGL(int w, int h);
    void paintGL();
    void initShaders();
    void initTextures();
private:
    bool isKeyPressed;
    bool isKeyRelease;
    bool isMouseMove;
    bool isMousePress;
    bool isMouseRelease;
    RenderDelegate * delegate;
    QBasicTimer timer;
};

#endif // MAINWIDGET_H
